#include <glib.h>
#include <math.h>
Go to the source code of this file.
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| static float | fast_exp10f (const float x) |
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| static float | fast_expf (const float x) |
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| static float | v_maxf (const float vector[3]) |
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| static float | v_minf (const float vector[3]) |
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| static float | v_sumf (const float vector[3]) |
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| static float | fmaxabsf (const float a, const float b) |
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| static float | fminabsf (const float a, const float b) |
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| static float | clamp_simd (const float x) |
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◆ clamp_simd()
| static float clamp_simd |
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const float |
x | ) |
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inlinestatic |
Referenced by _blend_add(), _blend_add(), _blend_average(), _blend_average(), _blend_darken(), _blend_darken(), _blend_difference(), _blend_difference(), _blend_hardlight(), _blend_hardlight(), _blend_lighten(), _blend_lighten(), _blend_linearlight(), _blend_linearlight(), _blend_multiply(), _blend_multiply(), _blend_normal_bounded(), _blend_normal_bounded(), _blend_overlay(), _blend_overlay(), _blend_pinlight(), _blend_pinlight(), _blend_screen(), _blend_screen(), _blend_softlight(), _blend_softlight(), _blend_subtract(), _blend_subtract(), _blend_vividlight(), _blend_vividlight(), _CLAMP_XYZ(), _display_channel(), _display_channel(), _display_channel(), dt_develop_blendif_lab_make_mask(), dt_develop_blendif_rgb_hsl_make_mask(), dt_develop_blendif_rgb_jzczhz_make_mask(), dt_iop_tonecurve_draw(), filmic_desaturate_v1(), log_tonemapping(), mask_clipped_pixels(), process_hsl_v1(), process_hsl_v2(), restore_ratios(), and test_clamp_simd().
◆ fast_exp10f()
| static float fast_exp10f |
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const float |
x | ) |
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inlinestatic |
◆ fast_expf()
| static float fast_expf |
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const float |
x | ) |
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inlinestatic |
◆ fmaxabsf()
| static float fmaxabsf |
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const float |
a, |
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const float |
b |
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inlinestatic |
◆ fminabsf()
| static float fminabsf |
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const float |
a, |
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const float |
b |
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inlinestatic |
◆ v_maxf()
| static float v_maxf |
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const float |
vector[3] | ) |
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inlinestatic |
◆ v_minf()
| static float v_minf |
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const float |
vector[3] | ) |
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inlinestatic |
◆ v_sumf()
| static float v_sumf |
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const float |
vector[3] | ) |
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inlinestatic |